Comments

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Game is pretty fun! I am glad I could be one of beta-testers for it!

Cheers mate!

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Thanks a lot for playing and being a beta tester 
Cant wait for your new game

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This game is pretty neat! It's a nice, simple concept. However, I feel the game is a little too slow-paced. Maybe you could add a sprint feature so that people could be a lot more strategic. Nice overall concept!

The thing is i am adding things like boost and bump pads right now to give some more strategy!
Also will be adding new levels in the next update!
Play impossible mode if u feel things are slow!

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OK, that seems like a nice roadmap.

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Hello, please make this downloadable for windows

Alrighty building it will be up for download in some time!

hello!
Windows build has been added cant wait to see my game on your channel!

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First, nice aesthetics.  Second, while it is pretty casual I see the potential in it. A few small things to improve from my point of view would be to reset the force on the ball once you restart the level and redesign the User Interface to be more minimalistic.

Thanks a lot for playing!

Will fix the ball and change the style
Enjoy

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Good game , the controls are okay , maybe you can improve the game more by changing the camera view first i guess , but anyway this is a good game , keep up the good work

Camera view as in what do you mean the camera rotates as u press the keys to move so play carefully!

also may i ask you why u rated 3 stars and how can i improve it! :)

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great idea but right now i am working on polishing the game and adding few other stuffs
Thanks for playing and your feedback!!

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This game is great. The music is good and the controls feel snappy and responsive. All in all a great game

Thanks a lot for playing it!!

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well you asked for a in depth review so here ya go,

The aesthetic of this game is really amazing, feels like the weird art you would see on empty vhs tapes for recording, you could definitely hone in more on that aesthetic with some shaders and still have it not be intense for mobile devices. 

The use of the font for menu items and tutorial text though is hard to read and does not fit. it would be much better to use something basic and simple without any weird design choices, those things fit for a title but not for a menu item or text which is meant to be readable over aesthetic. 

The tutorial went a little slow and there wasnt really that much to learn that needed so much, with such simple controls and a physics based system though you have a ton of potential for intense depth. When playing against a ai i noticed that the ai player did not budge when i pushed them making the game feel very asymmetrical, when playing with another player though it added more depth and some risk reward play by being able to try to push off the other player but still worrying about the obstacles. This could be really really really fun if you capitalized on these aspects of the game more and maybe even in impossible mode had a ai player next to you who you could try to bump off

I noticed that the levels in impossible were random, if it is meant for the competitive community this is not going to sit well since they will want fixed situations to compare against each other. If you want to keep random level generation consider using a seed, that way you can have infinite levels but still have them be the same for whoever uses the same seed.

Whenever the player dies they start at the beginning of the level, this is perfectly alright when you are alone but when theres a enemy or another play this certainly does not sit well. i noticed you do have a speed boost for those who are behind but that does not fix the frustrating feeling of starting from the start, considering ai does not make mistakes and is not bound by the same physics as the player this becomes very frustrating. what you could do is have the player who died spawn a distance away from the leading player. That way they are still close and can catch up, but dying still has a consequence. 

As for the actual rolling around it feels perfectly fine on flat surfaces but as soon as they start curving up and down and you have those twisting slopes the physics gets janky and it does not feel right, this is fun if two players are playing but when playing against a perfect ai who cannot make mistakes and cannot even be bumped off it just feels unfair. You could solve this map the physics to a 2D version of the platform and have the image of the player rendered just on the topographically highest surface. You could also solve it by having the players movement based on rotation instead of just offsetting the balls velocity left and right, this way movement also has a tradeoff where rotating means less speed forward. this would create even more depth and you could have a super interesting experience on your hands.

overall it was a pretty ok game but there is SO MUCH MORE you can do with this and i hope you do! i will be following and looking forward to your future releases so please keep at it. <3

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A huge thanks you from me for such a nice detailed review
I will fix those issues as soon as possible(working on them right now)
These are the things that keep me motivated
Thanks again!!

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No problem! I love to see developers find that inspiration to tackle the problems in their games and polish them to become something you can become super proud of! Will definitely give this another play when you come out with a new version.

For the spawning i think that going at the beginning is better
The game is pretty easy as far as i have seen the reviews
The font has been made better
Now working on pushing the enemy!

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haha im really gonna have fun with that (:<

Seed is implemented as well
Cant comment on pushing the enemy

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thats pretty interesting game ,u can polish it more ,then it will become more interesting  

Thanks a lot for the review!!

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I really like this kind of design between minimalism and futurism. Thanks for the game. Keep it up!

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Thanks for playing it!!
Hope u enjoy it

(1 edit) (+1)

I really like the lighting effects!

Game tells me to tap tap or use d-pad, but clicking on the sides doesn't work (actually only WASD works). Game is slightly cut-off for me on chrome, do you have the "auto-detect size (unity)" setting turned on?

The D is from WASD no keypad required only keyboard and tap is for android!
auto detect size!!
I didnt know that OMG thanks!

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Is this android only?

Nope, you can run it on browser and download it on Android as well!